fractured

We got beat yesterday evening during our weekly game of Spirit Island, and by “we” I mean My Darling B and I. Tim did just fine defending his territory and he did what he could to help us protect ours. Winning the game is a group effort! So when B and I went down, we took Tim with us. Yay, team!

It’s a game of anti-colonization. Invaders explore the island, building towns and cities and blighting the land. Natives defend the island with the help of spirits, each of which have unique powers. My favorite spirits are Ocean’s Hungry Grasp and River Surges In Sunlight. Ocean is good at drowning invaders but can only get them if they’re near the coast. River is good at flooding the lands, which washes the invaders down to the shore where Ocean can get at them. That’s a pretty good example of how the game relies on teamwork.

I was playing Fractured Days Split The Sky, a spirit I had played only once before. It’s a spirit with very complex powers that frankly intimidated me so much I didn’t dream of playing it for the longest time, but I could tell from watching Tim play Fractured that it was a spirit with a lot of potential for helping out other spirits, so I wanted to learn how it worked.

I played Fractured Days last week and again last night and both times I felt like I was groping around in the dark with no chance of finding the light switch that turned on the big light bulb over my head, so I asked Tim for any hints he could give me that might help me learn how to make this spirit work. He pointed out that one of Fractured’s power cards, Blur The Arc Of Days, could be very useful for destroying invaders. He’d tried to point this out to me during the game but I was slow to pick up on it because to me, the power card seemed to be no more than a way to spawn and move the Dahan, which are the island natives we as spirits are supposed to be protecting.

The card also lets Fractured Days force invaders to ravage the lands. I didn’t see how that was helpful. Ravaging invaders can blight the island until the spirits gain the ability to defend against blight. Out of habit, I had trained myself to prevent the invaders from ravaging. Tim pointed out that after I acquired power to defend the land, I could destroy invaders by spawning Dahan, forcing the invaders to ravage, and protecting the Dahan from the ravage with my acquired defense, which allows the Dahan to fight back against the invaders, destroying them. Such a simple strategy that it completely evaded me. Now I wonder what other seemingly useless powers I’ve been overlooking.

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